﻿using UnityEngine;
using System.Collections;

namespace Hugula.Editor
{
    public class EditorCommon
    {

        /// <summary>
        /// 版本文件扩展文件.
        /// </summary>
        public const string SettingFile = "SettingHugula.txt";

        /// <summary>
        /// 版本文件扩展文件.
        /// </summary>
        public const string VerExtends = "VerExtends.txt";

        /// <summary>
        /// hugula配置文件路径.
        /// </summary>
        public const string ConfigPath = "Assets/Hugula/Config/";

        /// <summary>
        /// 输出资源文件夹.
        /// </summary>
        public const string ResFolderName = "res";
    }
}